Wednesday, November 19, 2008

thats 'Fett'astick


So I have been working rather diligently so far this week, now I'm by no means a great, or even good texture artist. But over the past while I think I have improved 100% and I am quite happy with how most of the textures have turned out for this model. I always find it funny during a period of growth, that by the time you finish you want to go back and start over because by the end everything is so much better than the stuff at the beginning. Oh well, I guess the next model with get all the love that I can give by the time Fett is done. No looking back, only forwards. Here are a few pics of the textures so far, I threw on a smooth, that way its closer to the final look.....I Hope.

Thursday, November 13, 2008

Forever Forwards


Well getting closer, I did his belts and pouches today, I also touched up the torso and re did the sleeves. I think they are much better now, starting to get the hang of this whole modeling thing. One day I might take the cloth pieces into mudbox or Zbrush and get some stellar normal maps from them but I still learning how to do all that. Anyhow here he is for todays foray.

Damian

Update


Here is a little update on my Fett, I have been redoing a few pieces that weren't up to snuff, So here is what is my current iteration, I have also added a few new pieces like his utilitybelt and the waistband, there is still more to do but so far so good, I think I might redo or at least touch up his torso and sleeves. I'm not overly happy with them right now so I think i might have another go at them. Till then. CIAO.


Damian

Tuesday, October 28, 2008

Current Demo Reel

As the title says, this is my current Demo Reel, I have a few things in the works for an updated reel but till then here is what I have.

Animation:



Modeling Reel:

Friday, October 24, 2008

Modeling Test


Well took the week off from working on Fett to do a test for a company that is looking for some low poly modelers. I was given the outline of the Memphis building the Pink Palace. And from there I had only 500 Tris to build the thing. The texture could only be a 512k texture also, with a bit of refernce this is what I came out with.
The Map:---->
The Model:
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Friday, October 17, 2008

Picking Up

Well things are hoprfully picking up, here are the gloves and gauntlets for Fett. They took me some time to get done but I'm getting more
confident with photoshop. I figured that I would get better just with using it but here is hopefully the proof. So now I have a few more items to begin texturing then I have a bit of zbrush work to do for the clothing and hopefully it will be a killer model. Here's hoping.

Monday, October 6, 2008

Carbine Fortune

Well Its beens long time coming to get Fetts Carbine done. Its hard to really get into a groove when you get like 2-3 hours to do work in any given night, but I figure do what you can when you can and eventually it will be done. So here it is.